Показать сообщение отдельно
Старый 02.06.2007, 10:16   #303
USSRxOden
USSR Team (NFS)
 
Аватар для USSRxOden
 
Регистрация: 13.01.2006
Адрес: Valhalla
Сообщения: 3,962
Отправить сообщение для  USSRxOden с помощью ICQ Отправить сообщение для USSRxOden с помощью MSN
По умолчанию

Чувстую получиться неплохая игруха
Цитата:
Damage:
What cops and traffic did in earlier NFS games to make it harder for you to finish the race, is now done by damage. The game is all about damage, you have to watch out, that you dont wreck your car, because repairing is expensive and you might not be able to use it for a while.
This time the damage is not just scratches and bumpsthis time you could wreck your car completely, so that you arent even able to finish the race. I watched it in action, and the damage model looks really amazingfar more realistic than what Ive ever seen before! Bumpers and tires can fall off, windows break, hoods fly away and based on the material (metal, glass, plastic or carbon) it gets scratches or breaks. All the damage is calculated on-the-fly, so it doesnt look always the same. It even depends on how fast you hit a wall, the car will be damaged based on many parameters. And the best thing is: the damage will affect your performance. The more you crash your car, the slower you will get. If you crash your car too much, the race is over.
Since repairing does cost some money, you might want to spend most of it to build in new parts to the engine and what is under the hood, than repairing the outside. Its still street racing, so it actually would look cooler, if you dont have a shiny new car without scratches, but a car where everyone knows that you already raced with it. Well see how this works out once the game steps further in development.
В игре не будет ни траффика, ни полиции, но зато будут реальные поврежденя от которых будет зависит скорость машины. Причем машину можно полностью разбить.
Цитата:
Driving:
I could try the Nissan 350Z on the Infineon Raceway and I have to say (although I really sucked driving this track) it was really fun. You have the possibility to drive with assists on or off. I like the feeling of simulation games, so when you switch all assists off, the car is not easy to handle and its more realistic, due to the new physics. It doesnt feel anymore like youre driving a tank, as it was on the last Need for Speed games. This time you can drive the way you like. If you are more the arcade-style guy, you can just turn the assists on, and it is easier to drive, just as youre used to it from older NFS titles. Need for Speed Pro Street still stays between an simulation- and arcade-game and this is how it should be.
Можно будет включать помощь в управлении машиной или отключать ее как в симах.
Цитата:
Its not only about the look anymore. For this reason EA built in for example a wind tunnel, where you can test your new car design, if it fits your needs.
Можно будет тестить тачки в аэродинамической трубе. Типа как было Дино в У2.
Цитата:
To extend accessibility, EA introduced different layers of modifications. On the first layer, the arcade-style people can upgrade their cars by just using predefined upgrade packages. If you want to go deeper though, there is a whole world of possibilities. You can change almost everything, parts of the engine, brakes, tiresthere are 90+ individual part slots and 30+ tuning variables.
Чувствую настройки будут похлеще чем в У2. 90 пакетов - жесть
__________________
Forza Ferrari !!!
USSRxOden вне форума   Ответить с цитированием