about 1st part of ur post:
I have only one explanations is a difference in use of control the car, each player has the personal style of driving, you can brake before turn reducing transfers, or to brake using a brake, you can brake in the turn and then open an accelerator, and can brake before turn and on a half-open accelerator to pass the turn, all these variations of control yield different results, I have noticed it on example SPA
about slow\fast PC, I agree with U 100% in NFSU\NFSU2 it was
now in the Shift If I have doubt I look telemetry and I understand where have lost or have won. Also to me it seems that in new NFS there is no dependence of configuration PC and result on a track, cuz, imho, it is the new engine for game taken from rfactor
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